—Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
—Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
▼Slightly reduced comeback bounties in general (this is in addition to the above change)
—A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
▲Guardian bounty increased by 10%
▲Walker bounty increased by 5%
▼Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
▲Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
—Using parry now pauses reloading
—Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
—Getting stunned now pauses your reload rather than restarting it
▲Breakables in the underground tunnels initial spawn time increased from 3m to 5m
▲Breakables in the underground tunnels respawn rate increased from 3m to 5m
▼All move slow values reduced by ~20% globally
▼All ground dash slows reduced by ~10% globally
▲Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
▼Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)