Heroes
Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
Sticky Bomb radius reduced from 10m to 8m
Grapple Arm now deals light melee damage (0.7 scaling)
Bashdown T3 increased from -2s Charge Time to -3s
Rising Ram T3 damage increased from 8% to 10%
Base health reduced from 790 to 700
Health per boon reduced from 47 to 45
No longer has negative base bullet resistance
Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
Light Eater debuff duration reduced from 12s to 8s
Light Eater debuff duration now scales with spirit (0.05)
Dazzling Trick Barrier reduced from 120 to 100
Dazzling Trick T2 Barrier reduced from +100 to +80
Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%
Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73
Doorways now reveal on the minimap for enemies when they are within LOS
Luggage Cart collision size reduced by 10%
Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
Quantum Entanglement cooldown increased from 16s to 19s
Spirit power per boon increased from 1.1 to 1.6
Charged Shot channeling move speed increased from 1.3m to 1.5m
Guided Owl min speed reduced from 17.8m to 15m
Guided Owl max speed increased from 35.56m to 36m
Guided Owl duration increased from 18s to 20s
Sleep Dagger no longer takes you out of RMB zoom
Sleep Dagger Wake Up delay now has spirit scaling (0.003)
Sleep Dagger spirit scaling increased from 2.6 to 2.8
Sleep Dagger T2 increased from -15s Cooldown to -17s
Sleep Dagger T3 sleep duration increased from +0.75s to +1s
Sleep Dagger T3 slow duration increased from 2.5s to 3s
Smoke Bomb spirit scaling increased from 0.08 to 0.1
Smoke Bomb T3 lifesteal increased from 30% to 40%
Fixation Weapon Damage per stack increased from 0.18 to 0.2
Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12
Fixed being able to slide while using Bullet Dance
Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
Bullet Dance cooldown reduced from 165s to 145s
Bullet Dance no longer grants 60% Evasion
Bullet Dance duration increased from 3s to 3.5s
Bullet Dance duration spirit scaling reduced from 0.08 to 0.03
Bullet Dance fire rate increased from 20% to 25%
Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
Various behavior and feel improvements to her gun
Frost Grenade healing spirit scaling reduced from 0.9 to 0.8
Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9
Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
Soul Exchange cooldown increased from 185s to 190s
Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
Spectral Wall duration increased from 5.5s to 6s
Spectral Wall segment count increased from 7 to 8
Fire Scarabs Health Steal per second reduced from 9 to 8
Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1
Djinn's Mark spirit scaling reduced from 0.38 to 0.35
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
Time Wall width increased from 7.5m to 8m
Time Wall height increased from 3.5m to 4m
Kinetic Carbine collision radius increased slightly
Fixed souls bug with breakables
Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
Naptime radius increased from 17m to 19m
Naptime T2 sleep duration increased from +0.5s to +0.75s
Fixed Rage not building up against Barriers
Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s
Hex-Lined Snap Trap cooldown increased from 25s to 28s
Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s
Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s
Bullet damage increased from 12 to 13
Jumpstart T2 increased from +50 Total HP Regen to +70
Aura of Suffering now builds up over 8s instead of 6s
Aura of Suffering T1 slow now also affects dashes
Aura of Suffering T1 slow reduced from 30% to 25%
Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling)
Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling)
Shocking Reanimation now applies a heavy diminishing slow immediately when you die
Screwjab Dagger no longer takes you out of RMB zoom
Screwjab Dagger charge time reduced from 4.5s to 4.0s
Sliding uphill now allows for lateral movement
Slither slide distance increased from +10% to +15%
Fixed Crimson Slash not hitting through veils
Map, Objectives & Systems
Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
Medic Trooper missing health percent heal reduced from 16% to 14%
Medic Trooper fixed regen growth per minute reduced from 4 to 3
Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
Improved various abilities behavior when casting while sliding
Street Brawl