▼Base HP reduced by 10 for all heroes
▼HP per boon reduced by 3
—Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
▼Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
▲Breakables spawn time increased from 2 minutes to 3 minutes
—Shrines are now invulnerable until one pair of Base Guardians are destroyed
▼Backdoor removal linger duration reduced from 20s to 14s
—Knockup durations are now affected by debuff reduction
—Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
▼Sliding no longer resets sprint speed
▼Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
—Bullet Velocity now stacks additively rather than diminishingly
▲Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
—When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
▲Medic Trooper heal increased from 12% missing hp to 13%
—Fixed Parry FX not always matching state
▲Base Guardian Bullet Resistance increased from 10% to 20%
▲Shrine Bullet Resistance increased from 10% to 20%
▲Tier 2 Bullet Resistance increased from 25% to 35%
—Midboss now starts spawned at the beginning of the game
—Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
▲Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
—Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
—Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
—Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
—Fixed various item barrier durations not scaling with duration increases
—Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
—Fixed a bug where walkers were spinning while lasering.
—Smoothed zipline grabbing to fix some jitter
—Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
—Removed delay on ziplines when using alternative key binds
—Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
—Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor