← Back to Patch Notes
May 22, 2026
▲
Paradoxical Swap damage increased from 125 to 150
Mar 7, 2026
—
Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
Mar 7, 2026
—
Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
Mar 7, 2026
▲
Paradoxical Swap can now be alt casted to swap only a single target with the T3
Mar 6, 2026
▼
Paradoxical Swap cooldown increased from 75s to 95s
Mar 6, 2026
▼
Paradoxical Swap no longer has 80% Spirit Lifesteal
Mar 6, 2026
—
Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
Mar 6, 2026
—
Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
Mar 6, 2026
—
Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
Mar 6, 2026
—
Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
May 22, 2026
▲
Time Wall T1 duration increased from +2.5s to +3.5s
May 22, 2026
▼
Time Wall T3 Charge Delay reduced from 4s to 2s
April 30, 2026
▲
Time Wall T2 weapon damage increased from +30% to +35%
Mar 7, 2026
▲
Time Wall slow duration increased from 1.25s to 2s
Mar 7, 2026
▲
Time Wall T1 now also increases duration by +2.5s
Mar 7, 2026
▼
Time Wall T2 no longer increases duration by +2.5s
Mar 7, 2026
▲
Time Wall T2 now also silences enemies for 2.3s
Mar 6, 2026
▼
Time Wall duration reduced from 6s to 5.5
Mar 6, 2026
▼
Time Wall no longer damages enemies going through it
Mar 6, 2026
—
Time Wall now increases allied bullet speeds going through it by 100%
Mar 6, 2026
—
Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
Mar 6, 2026
▲
Time Wall T1 increased from +2m Width to +3m
Mar 6, 2026
—
Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
Mar 6, 2026
—
Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
May 22, 2026
▲
Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
April 30, 2026
—
Kinetic Carbine now provides +20% Air Dash Distance when charged
Apr 10, 2026
▲
Kinetic Carbine collision radius increased slightly
Mar 6, 2026
▼
Kinetic Carbine cooldown increased from 27s to 30s
Mar 6, 2026
▲
Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
Mar 6, 2026
▲
Kinetic Carbine base damage scale increased from 100% to 125%
Mar 6, 2026
—
Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
Mar 6, 2026
▲
Kinetic Carbine T3 now also increases charge hold by 2s
Dec 29, 2025
▲
Kinetic Carbine cooldown reduced from 30s to 27s
Mar 7, 2026
▼
Pulse Grenade spirit scaling reduced from 0.4 to 0.3
Mar 6, 2026
▼
Pulse Grenade radius reduced from 6m to 5.5m
Mar 6, 2026
—
Pulse Grenade radius increases by +1m per Pulse
Mar 6, 2026
▼
Pulse Grenade Amp Per Stack reduced from 6% to 4%
Mar 6, 2026
▼
Pulse Grenade cooldown increased from 28s to 32s
Mar 6, 2026
▼
Pulse Grenade spirit scaling reduced from 0.6 to 0.4
Mar 6, 2026
—
Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
Mar 6, 2026
—
Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
Mar 6, 2026
—
Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
Mar 6, 2026
—
Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
Apr 10, 2026
▲
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon