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June 11, 2026
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Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
June 11, 2026
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Mini Turrets T3 Fire Rate reduced from +30% to +25%
June 11, 2026
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Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
June 11, 2026
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Mini Turrets T3 Fire Rate reduced from +30% to +25%
April 30, 2026
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Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
April 30, 2026
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Fixed Mini Turrets being locked on objectives when they were invulnerable
Mar 6, 2026
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Mini Turret duration increased from 24s to 35s
Mar 6, 2026
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Mini Turret base health and health growth reduced by 40%
Mar 6, 2026
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Mini Turrets initial fading resist start value increased from 60% to 80%
Mar 6, 2026
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Mini Turret tracking, angle and projectile speeds significantly improved
Mar 6, 2026
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Mini Turret on the minimap now flash/turn red when they are attacking
Mar 6, 2026
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Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
Mar 6, 2026
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Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
Mar 6, 2026
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Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Jan 30, 2026
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Mini Turret cooldown increased from 18s to 26s
May 22, 2026
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Medicinal Specter radius increased from 5.5m to 6m
March 25, 2026
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Medicinal Specter T3 duration increased from +1s to +1.5s
Mar 6, 2026
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Medicinal Specter duration no longer scales with spirit power
Mar 6, 2026
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Medicinal Specter radius no longer scales with spirit power
Mar 6, 2026
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Medicinal Specter regen now scales with spirit power (+0.3)
Mar 6, 2026
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Medicinal Specter cooldown increased from 48s to 50s
Mar 6, 2026
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Medicinal Specter no longer provides +15% Stamina Recovery
Mar 6, 2026
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Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
Mar 6, 2026
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Medicinal Specter T2 increased from -17s Cooldown to -20s
Mar 6, 2026
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Medicinal Specter T2 now also increases Stamina Recovery by +100%
Mar 6, 2026
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Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
Mar 6, 2026
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Medicinal Specter T3 now also increases radius by 3m
Mar 6, 2026
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Medicinal Specter T3 now also increases duration by 1s
Jan 30, 2026
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Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Dec 30, 2025
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Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.03
Dec 30, 2025
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Medicinal Specter duration spirit scaling reduced from 0.11 to 0.05
Dec 30, 2025
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Medicinal Specter T3 reduced from 3% Max Health to 2.5%
June 11, 2026
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Fixed some rare cases where Heavy Barrage would stop working
June 11, 2026
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Fixed some rare cases where Heavy Barrage would stop working
May 31, 2026
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Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
May 31, 2026
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Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
May 22, 2026
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Fixed Heavy Barrage not triggering Diviner's Kevlar
March 21, 2026
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Heavy Barrage spirit scaling reduced from 0.23 to 0.2
March 21, 2026
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Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
Mar 10, 2026
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Heavy Barrage T1 slow duration reduced from 1.5s to 1s
Mar 10, 2026
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Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
Mar 10, 2026
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Heavy Barrage T3 damage reduced from +25 to +22
Mar 6, 2026
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Heavy Barrage duration reduced from 13s to 8s
Mar 6, 2026
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Heavy Barrage minimum range reduced from 9m to 8.5m
Mar 6, 2026
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Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
Mar 6, 2026
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Heavy Barrage T1 move slow reduced from 40% to 30%
Mar 6, 2026
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Heavy Barrage T1 dash slow increased from 20% to 30%
Mar 6, 2026
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Heavy Barrage T1 slow duration reduced from 2s to 1.5s
Mar 6, 2026
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Heavy Barrage T2 cooldown reduction increased from -45s to -55s
Mar 6, 2026
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Heavy Barrage T2 now also increases duration by 6s
Mar 6, 2026
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Heavy Barrage T3 damage increased from +21 to +25
Mar 6, 2026
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Heavy Barrage T3 spirit scaling from +0.2 to +0.25
Mar 6, 2026
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Heavy Barrage T3 now also increases explosion radius by 2m
Dec 30, 2025
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Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow)
Dec 30, 2025
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Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2
Apr 10, 2026
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Spectral Wall duration increased from 5.5s to 6s
Apr 10, 2026
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Spectral Wall segment count increased from 7 to 8
Mar 6, 2026
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Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
Mar 6, 2026
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Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
Mar 6, 2026
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Spectral Wall min range reduced from 6m to 5m
Mar 6, 2026
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Spectral Wall applies it's slow to enemies it passes through while being summoned
Mar 6, 2026
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Spectral Wall T1 no longer drains 1 stamina
Mar 6, 2026
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Spectral Wall T1 Damage Amp increased from 15% to 20%
Mar 6, 2026
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Spectral Wall T2 also increases wall duration by +2s
Mar 6, 2026
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Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
May 22, 2026
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Bullet damage per boon increased from 0.17 to 0.18
Apr 10, 2026
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Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
March 21, 2026
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Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Mar 6, 2026
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Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon