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Bashdown 4
Apr 10, 2026 Bashdown T3 increased from -2s Charge Time to -3s
Mar 6, 2026 Bashdown radius reduced from 4.5m to 4m
Mar 6, 2026 Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
Mar 6, 2026 Bashdown T3 now also reduces charge time by 2s
Blasted 8
Mar 6, 2026 Blasted spirit scaling reduced from 0.8 to 0.6
Mar 6, 2026 Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
Mar 6, 2026 Blasted passive no longer reduces enemy fire rate by -14%
Mar 6, 2026 Blasted tooltip simplified
Mar 6, 2026 Blasted T3 now also increases spirit scaling by +0.6
Jan 30, 2026 Blasted Amp increased from 9% to 10%
Jan 30, 2026 Blasted Melee Bonus Health reduced from 80 to 70
Jan 30, 2026 Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Chain Gang 10
Mar 6, 2026 Chain Gang radius reduced from 13m to 12m
Mar 6, 2026 Chain Gang no longer grants +15% Spirit and Bullet Resist
Mar 6, 2026 Chain Gang cooldown increased from 125s to 150s
Mar 6, 2026 Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
Mar 6, 2026 Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
Mar 6, 2026 Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
Mar 6, 2026 Chain Gang T3 no longer grants +90 damage
Mar 6, 2026 Chain Gang T3 now also increases the radius by +5m
Jan 30, 2026 Chain Gang damage reduced from 150 to 120
Jan 30, 2026 Chain Gang now always goes on full cooldown after interruption
Rising Ram 13
May 22, 2026 Rising Ram cooldown increased from 30s to 32s
May 22, 2026 Rising Ram T2 increased from +0.3s Duration to +0.4s
May 22, 2026 Rising Ram T3 increased from -10s Cooldown to -13s
April 30, 2026 Rising Ram T3 now also reduces cooldown by 10s
Apr 10, 2026 Rising Ram T3 damage increased from 8% to 10%
March 21, 2026 Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Mar 6, 2026 Rising Ram damage reduced from 55 to 40
Mar 6, 2026 Rising Ram damage spirit scaling increased from 1.7 to 1.9
Mar 6, 2026 Rising Ram cooldown reduced by 50% on impact
Mar 6, 2026 Rising Ram charge duration reduced from 0.51s to 0.3s
Mar 6, 2026 Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
Mar 6, 2026 Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
Mar 6, 2026 Rising Ram T3 increased from 6.5% Max Health to 8%
Other 4
May 22, 2026 Health per boon increased from +48 to +59
May 22, 2026 Bullet damage per boon reduced from 0.165 to 0.142
Jan 30, 2026 Bullet damage growth reduced from 0.18 to 0.165
Dec 30, 2025 Base bullet damage reduced from 6.79 to 6.3