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June 11, 2026
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Gloom Bombs melee resist debuff now stacks additively
June 11, 2026
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Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s
June 11, 2026
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Gloom Bombs melee resist now applies on impact rather than explosion
June 11, 2026
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Gloom Bombs melee resist debuff now stacks additively
June 11, 2026
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Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s
June 11, 2026
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Gloom Bombs melee resist now applies on impact rather than explosion
Mar 10, 2026
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Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Mar 6, 2026
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Gloom Bombs changed so the first grenade always lands in the middle
Mar 6, 2026
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Gloom Bombs projectile sticky radius increased from 10 to 15
Mar 6, 2026
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Gloom Bombs cast delay reduced from 0.15s to 0.1s
Mar 6, 2026
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Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
June 11, 2026
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Return to Shadows damage increased from 140 to 150
June 11, 2026
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Return to Shadows T2 damage increased from +65 to +75
June 11, 2026
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Return to Shadows T3 heal increased from 350 to 450
June 11, 2026
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Return to Shadows damage increased from 140 to 150
June 11, 2026
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Return to Shadows T2 damage increased from +65 to +75
June 11, 2026
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Return to Shadows T3 heal increased from 350 to 450
March 21, 2026
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Return to Shadows cooldown increased from 90s to 100s
Mar 6, 2026
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Return To Shadows now allows for some vertical flight movement during channel
Mar 6, 2026
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Return To Shadows now has new channel bar
Mar 6, 2026
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Return to Shadows T2 reduced from 67.5 Damage to 65
Mar 6, 2026
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Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
Jan 30, 2026
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Return to Shadows cooldown reduced from 90s to 60s
March 21, 2026
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Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
Mar 10, 2026
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Leaping Slash scaling reduced from 1.5 to 1.2
Mar 10, 2026
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Leaping Slash T2 reduced from 300 Souls to 225
Mar 6, 2026
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Leaping Slash improved targeting of dash to end early if near enemy heroes
Mar 6, 2026
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Leaping Slash can now dash vertically, even while on the ground
Mar 6, 2026
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Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
Mar 6, 2026
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Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
Mar 6, 2026
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Leaping Slash radius reduced from 4.5m to 4m
March 21, 2026
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Ava is no longer disabled by damage over time abilities (same as zipline rules)
Mar 6, 2026
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Ava can no longer manipulate movement if meleeing while midair
Mar 6, 2026
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Ava now uses healthbar modifier style for duration
Mar 6, 2026
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Ava fixed camera not being centered around Ava
Mar 6, 2026
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Ava melee attack delay reduced from 0.4s to 0.0s
Mar 6, 2026
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Ava melee attack cooldown increased from 0.75 to 0.85
Mar 6, 2026
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Ava melee attack now goes the way you are looking
Mar 6, 2026
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Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
Mar 6, 2026
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Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
Mar 6, 2026
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Ava T1 duration increased from +14s to 15s
Mar 6, 2026
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Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
Mar 6, 2026
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Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
May 22, 2026
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Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Mar 6, 2026
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Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.