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March 21, 2026
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Card Trick heart now only heals for half the amount for secondary targets in the area
March 21, 2026
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Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Mar 10, 2026
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Card Trick cooldown increased from 0.5s to 0.6s
Mar 10, 2026
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Card Trick Joker no longer bounces to other targets
Mar 10, 2026
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Card Trick gaining charges (AP or shop) no longer automatically builds them up
Mar 10, 2026
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Card Trick can now be alt casted to fire from the inverse order
Mar 10, 2026
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Card Trick T3 Spade bonus reduced from +50% to +40%
Mar 10, 2026
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Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
Mar 7, 2026
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Card Trick Spade reduced from +70% to +60%
Mar 7, 2026
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Card Trick Heart scaling reduced from 1.25 to 1.0
Mar 7, 2026
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Card Trick T3 Heart scaling increased from 0.5 to 0.75
Mar 7, 2026
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Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Mar 6, 2026
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Card Trick cards now have specific suites with special bonuses.
Mar 6, 2026
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Card Trick base charge count increased from 1 to 2
Mar 6, 2026
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Card Trick base damage reduced from 60 to 45
Mar 6, 2026
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Card Trick spirit scaling reduced from 1.0 to 0.55
Mar 6, 2026
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Card Trick cooldown reduced from 0.75s to 0.5s
Mar 6, 2026
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Card Trick post cast time reduced from 0.2s to 0.1
Mar 6, 2026
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Card Trick now highlights the card that will be throw next.
Mar 6, 2026
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Card Trick now has unique sounds for each card suite that is summoned.
Mar 6, 2026
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Card Trick T1 increased from "+1 Charges" to "+2 Charges"
Mar 6, 2026
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Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
Mar 6, 2026
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Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
Mar 6, 2026
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Fixed Project Mind interaction with stuns
March 21, 2026
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Full Auto T3 now interrupts/finishes an ongoing reload
Mar 6, 2026
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Full Auto no longer affects allies (previously gave half fire rate to allies)
Mar 6, 2026
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Full Auto duration no longer scales with Spirit Power
Mar 6, 2026
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Full Auto cooldown reduced from 48s to 45s
Mar 6, 2026
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Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
Mar 6, 2026
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Full Auto T1 increased from -14s Cooldown to -20s
Mar 6, 2026
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Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
Mar 6, 2026
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Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
March 21, 2026
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Telekinesis debuff duration reduced from 2.75s to 2.25s
Mar 10, 2026
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Telekinesis cast range reduced from 14m to 13m
Mar 10, 2026
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Telekinesis throw range reduced from 14m to 13m
Mar 10, 2026
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Telekinesis cast delay increased from 0.3s to 0.35s
Mar 7, 2026
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Telekinesis debuff duration reduced from 3s to 2.75s
Mar 6, 2026
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Telekinesis cooldown increased from 110s to 120s
Mar 6, 2026
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Telekinesis cast range reduced from 20m to 14m
Mar 6, 2026
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Telekinesis cast time increased from 0.1s to 0.3s
Mar 6, 2026
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Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
Mar 6, 2026
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Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
Mar 6, 2026
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Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
Mar 6, 2026
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Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range