Heroes
Melee damage per boon increased by 10%
Siphon Life range increased from 7.5m to 8m
Siphon Life T3 range reduced from +3.5m to +3m
Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
Seismic Impact impact height increased from 4m to 6m
Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
Seismic Impact T3 Unstoppable duration increased from 4s to 5s
Bullet damage increased from 17 to 18.5
Riposte T2 melee resist reduction increased from -22% to -30%
Riposte T3 increased from +1.2s Stun to +1.6s
Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Leaping Slash scaling reduced from 1.2 to 0.8
Leaping Slash cooldown increased from 11s to 13s
Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
Ava is no longer disabled by damage over time abilities (same as zipline rules)
Return to Shadows move speed reduced from 30% to 20%
Return to Shadows cooldown increased from 90s to 100s
Bullet/Melee resistance reduced from -6% to -8%
Gun now has falloff 22m->60m
Bullet damage increased from 18+0.6 to 22+0.7
Light Eater spirit scaling increased from 0.23 to 0.28
Dazzling Trick no longer grants +1m Move Speed
Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
Radiant Daggers spirit scaling increased from 0.42 to 0.56
Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
Radiant Daggers T3 fire rate increased from 6% to 7%
Shining Wonder range reduced from 15m to 14m
Shining Wonder T3 reduced from +10 Max Bounces to +8
Call Bell now continuously emits slow
Call Bell impact damage spirit scaling reduced from 1 to 0.7
Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
Call Bell T1 changed from "+3m Radius" to "+1 Charge"
Call Bell T3 no longer grants +1 Charge
Call Bell T3 now also grants +4m Radius
Call Bell T3 duration increased from +22s to +26s
Call Bell T3 now also increases spirit scaling by +0.4
Call Bell T3 no longer increases slow by -15%
Doorway now shows the range of where the second door can be placed on the minimap.
Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
Doorway T3 reduced from +50m to +45m
Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Ammo increased from 18 to 20
Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
Kinetic Pulse width increased from 5m to 5.5m
Kinetic Pulse T3 increased from +16m Range to +20m
Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
Singularity T3 Max health as damage increased from 5.5% to 6%
Jar of Dead spirit scaling increased from 0.25 to 0.35
Jar of Dead health per boon increased from 1 to 1.3
Jar of Dead fixed colliding with the world sometimes
Jar of Dead T2 now increases duration by +4s
Grasping Hands deploy time reduced from 0.7s to 0.6s
Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
Essence Theft T3 fixed to latch onto targets nearby more readily
Borrowed Decree now summons 2 Ghouls on cast
Borrowed Decree T3 no longer summons 3 Ghouls on cast
Borrowed Decree T3 increased from +5% Current Health to +6%
Reload time reduced from 2.491 to 2.25
Flame Dash speed now moves faster by the same amount of speed above your base
Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
Stone Form spirit scaling reduced from 0.8 to 0.6
Stone Form T3 spirit scaling reduced from +2 to +1.7
Air Drop ally cast range increased from 18m to 22m
Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
Air Drop cooldown increased from 65s to 85s
Air Drop cooldown is reduced by 25% when used on allies
Frost Grenade radius increased from 6m to 6.5m
Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
Ice Path T2 increased from -20s Cooldown to -25s
Ice Path T3 now also grants +20 Spirit Power
Frozen Shelter T3 increased from 50 Health Regen to 65
Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Mini Turret attack range increased from 25m to 30m
Medicinal Specter radius increased from 5m to 5.5m
Spectral Wall duration increased from 4.5s to 5s
Heavy Barrage cooldown increased from 165s to 175s
Heavy Barrage spirit scaling reduced from 0.23 to 0.2
Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
Heavy Barrage T3 DPS reduced from 22 to 18
Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
Float time with umbrella increased from 2.5s to 4s
Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Fire Scarabs no longer does max health steal
Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
Fire Scarabs no longer applies +10% Damage Amp
Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
Dust Devil radius increased from 3.5m to 4m
Dust Devil T3 window to recast increased from 5s to 6s
Djinn's Mark spirit scaling reduced from 0.51 to 0.44
Djinn's Mark debuff visuals improved
Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
Traveler no longer gets interrupted by non-hero sources nor DOT damage
Traveler wait time reduced from 3s to 2s
Traveler interrupt cooldown reduced from 6s to 4s
Traveler cooldown reduced from 145s to 120s
Traveler can now be manually canceled
Traveler can now also target units
Combo range reduced from 4.8m to 4m
Combo DPS reduced from 45 to 40
Combo DPS spirit scaling reduced from 1.2 to 0.6
Combo cooldown reduced from 140s to 130s
Combo T3 DPS reduced from +60 to +50
Combo T3 now also increases spirit scaling +0.4
Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
Stamina increased from 2 to 3
Stamina cooldown increased from 4.5s to 5.5s
Bloodletting no longer interrupts sliding when cast
Bloodletting is now affected by healing modifiers
Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Slam Fire Weapon Accuracy reduced from -25% to -30%
Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
Tail Whack spirit scaling increased from 1 to 1.5
Lycan Curse now grants 1.5m Move Speed
Lycan Curse T1 increased from +18% Resists to +20%
Lycan Curse T2 increased from +150 Bonus Health to +200
Lycan Curse T3 now has a 1.5s buffer for kill credit
Health per boon increased from 46 to 50
Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Shocking Reanimation radius increased from 12m to 18m
Shocking Reanimation cooldown increased from 210s to 230s
Shocking Reanimation T3 no longer increases radius by 6m
Shocking Reanimation T3 cooldown from -70s to -100s
Shocking Reanimation T3 now also deals +150 Damage
Puddle Punch scaling reduced from 0.8 to 0.6
Puddle Punch now has +20 bonus damage
Puddle Punch wind up time increased from 0.15s to 0.2s
Puddle Punch displacement duration reduced from 0.8s to 0.6s
Goo Ball stun duration reduced from 0.7s to 0.5s
Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
Goo Ball duration increased from 10s to 11s
Card Trick heart now only heals for half the amount for secondary targets in the area
Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Project Mind cooldown increased from 42s to 46s
Project Mind T3 cooldown increased from -28s to -32s
Full Auto T3 now interrupts/finishes an ongoing reload
Telekinesis cast time increased from 0.35s to 0.45s
Telekinesis debuff duration reduced from 2.75s to 2.25s
Telekinesis cast range reduced from 13m to 10m
Telekinesis cooldown increased from 120s to 130s
Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Weapon Items
Ability Range reduced from 25% to 20%
Debuff Resist increased from 18% to 20%
Spirit Resist reduced from 10% to 8%
Vitality Items
Spirit Resist increased from 8% to 10%
Spirit Items
Ability Range reduced from 35% to 30%
Ability Range reduced from 10% to 8%
Ability Range reduced from +15% to +12%
Ability Range reduced from +6% to +5%
Ability Range reduced from +8% to +6%
Ability Range reduced from +6% to +5%
Ability Range reduced from +15% to +10%
Ability Range reduced from 15% to 12%
No longer grants +5% Ability Range
Ability Range reduced from +8% to +6%
Ability Range reduced from +10% to +8%
Duration increased from 3.5s to 4.5s
Cooldown increased from 7s to 9s
Spirit Resist increased from 15% to 18%
Bullet Resist reduced from 15% to 12%
Bonus Health reduced from 100 to 75
Now has a 2 second channel to hatch
Constant spirit bonus reduced from 35 to 30
Map, Objectives & Systems
Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
Hero health growth increased by +3 and 4%
Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
Small neutrals spirit resist increased from 35% to 45%
Street Brawl
Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
Now grants you unstoppable during the pre explosion state
Radius increased from 18m to 22m
Stamina increased from +2 to +3
Now grants +350 Health
DPS increased from 75 to 125
DPS spirit scaling increased from 0.2 to 0.4
Invis duration increased from 2.5s to 3s
Damage radius increased from 8m to 12m
Slide Fire Rate increased from 50% to 60%
Radius increased from 12m to 20m
Now grants +40% Debuff Resistance
Cooldown reduced from 50s to 30s
Heal increased from up to 50% of your HP to 60%
Heal min increased from 300 to 400
Melee distance increased from 130% to 150%
Cooldown on hit reduced from -12% to -16%
Cooldown on hit reduced from -3s to -4s
In Air Damage Reduction increased from -40% to -60%
Additional air dash/jump increased from +1 to unlimited
Barrier increased from 300 to 500
Cooldown reduced from 14s to 12s
Fire Rate increased from 30% to 35%
Radius increased from 11m to 12m
Now grants +20% Fire Rate while shrunk
Aura of Suffering aura radius reduced by 2m
Hyper Beam duration from -4s to -5s