Heroes
Flawless Advance T3 now also increases Apollo's attacking lunge speed
Move speed reduced from 7.2 to 6.8
Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Leaping Slash scaling reduced from 1.5 to 1.2
Leaping Slash T2 reduced from 300 Souls to 225
Gravity from 28% to 25% (was 20% previous patch)
Air Control increased from 38% to 44% (was 50% previous patch)
Light Eater on hit damage reduced from 25 to 20
Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
Shining Wonder no longer refunds half cooldown on miss
Shining Wonder linger time reduced from 3.25s to 3s
Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
Call Bell T3 now also increases slow by 15%
Fixed Quicksilver Reload dealing bonus multiple times with Rend
Bullet damage growth increased from 0.06 to 0.08
Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
Air Drop damage spirit scaling reduced from 1 to 0.7
Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
Air Drop T2 slow reduced from 50% to 40%
Death Slam throw range increased from 12m to 14m
Death Slam throw range now scales with spirit power (+0.14)
Death Slam T3 cast range reduced from +10m to +6m
Death Slam T3 stun increased from 1s to 1.2s
Heavy Barrage radius reduced from 5m to 4.5m
Heavy Barrage T1 slow duration reduced from 1.5s to 1s
Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
Heavy Barrage T3 damage reduced from +25 to +22
Fire Scarabs cooldown reduced from 45s to 35s
Traveler T1 now also increases Fire Rate by 20%
Scorn heal vs non-heroes reduced from 0.5x to 0.35x
Scorn cooldown increased from 12.5s to 13s
Combo DPS reduced from 60 to 45
Combo cooldown reduced from 150s to 140s
Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Pulse Grenade does half damage to objectives
Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)
Affliction DPS increased from 32+0.2 to 34+0.22
Affliction T2 duration reduced from +4s to +3s
Affliction T3 DPS increased from 16+0.1 to 18+0.11
Lightning Ball charge time reduced from 8s to 7s
Storm Cloud T3 increases speed from +3m to +4m
Alt fire knockback increased by 10%
Serrated Knives cooldown increased from 16s to 18s
Killing Blow range increased from 13m to 18m
Killing Blow travel speed increased a bit
Lycan Curse cooldown reduced from 50s to 40s
Lycan Curse T1 increased from 15% Resists to 18%
Pain Battery T3 reduced from 18% Missing Health to 15%
Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
Aura of Suffering can now be activated on the zipline
Aura of Suffering radius reduced from 10m to 9.5m
Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
Shocking Reanimation cooldown increased from 190s to 210s
Shocking Reanimation T3 increased from -50s Cooldown to -70s
Fixed not gaining bonus damage if a proc bonus was the killing blow
Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
Puddle Punch scaling reduced from 1 to 0.8
Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
Card Trick cooldown increased from 0.5s to 0.6s
Card Trick Joker no longer bounces to other targets
Card Trick gaining charges (AP or shop) no longer automatically builds them up
Card Trick can now be alt casted to fire from the inverse order
Card Trick T3 Spade bonus reduced from +50% to +40%
Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
Telekinesis cast range reduced from 14m to 13m
Telekinesis throw range reduced from 14m to 13m
Telekinesis cast delay increased from 0.3s to 0.35s
Spirit Items
souls per buff improved from every 200 souls to every 150
Will now only unit target when used with alt cast
Map, Objectives & Systems
Base Guardians HP reduced from 5500 to 4000
Zipline can now be captured a little bit more forward towards the enemy base
The minimum always captured zipline distance in your base is now reduced a little bit inwards
Super troopers (when a lane shrine is down) now have 15% less bounty
Hero base health increased by 40
Hero health increased growth by +4 and 8%
Vitality investment bonuses increased by 12%
Street Brawl