Heroes
Gun Falloff range reduced from 20m-46m to 17m-40m
Bullet damage growth reduced from +0.154 to +0.13
Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
Fixed Shoulder Charge T1 triggering from non-heroes
Seismic Impact damage increased from 55 to 75
Seismic Impact stun duration increased from 1.5s to 1.6s
Improved collision consistency with Seismic Impact
Exploding Uppercut T3 no longer grants +100% Ammo
Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
Fixed some bugs with Sticky Bomb tooltip
Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
Sticky Bomb now drops on the ground and continues counting down when dispelled
Sticky Bomb can no longer be selfcast
Sticky Bomb T2 increased from +70 Damage to +75
Hyperbeam duration reduced from 11s to 7s
Bullet damage growth reduced from 0.18 to 0.165
Blasted Amp increased from 9% to 10%
Blasted Melee Bonus Health reduced from 80 to 70
Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Chain Gang damage reduced from 150 to 120
Chain Gang now always goes on full cooldown after interruption
Bloodscent Isolation Range reduced from 25m to 20m
Stalker's Mark T3 now also increases duration by 2s
Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Eternal Night cooldown reduced from 130s to 120s
Bloodscent Isolation Range reduced from 20m to 10m
Rain of Arrows air speed from 3.8 to 4.1
Spirit Snare lifetime increased from 20s to 22s
Guided Owl cooldown reduced from 120s to 110s
Guided Owl spirit power per kill increased from 8 to 10
No longer has reduced melee damage
Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
Ice Path T2 increased from -15s Cooldown to -17s
Ice Path T3 max spirit increased from 75 to 90
Ice Path T3 duration increased from 8s to 9s
Frozen Shelter duration increased from 5s to 5.25s
Ground Strike rotation is restricted to 90 degrees rather than 360
Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Grapple T1 reduced from -19s Cooldown to -17s
Flog damage spirit scaling reduced from 1.1 to 0.85
Death Slam throw distance reduced by 30%
Ground Strike damage reduced by 10%
Move speed reduced from 6.6 to 6.5
Stamina cooldown increased from 3.6s to 3.9s
Rake Heal spirit scaling reduced from 0.5 to 0.43
Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6
Love Bites T3 reduced from -2 Stamina to -1
Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25
Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Spirit per boon increased from 1.1 to 1.3
Bullet damage per boon reduced from +0.5 to +0.36
The Cube T3 no longer removes ult debuffs
Puddle Punch displacement duration reduced from 1s to 0.8s
Lethal Venom Max Venom damage reduced from 165 to 140
Lethal Venom Max Damage now happens at 30% HP instead of 25%
Lethal Venom cooldown increased from 20s to 24s
Lethal Venom T2 now also reduces cooldown by 8s
Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
Petrifying Bola damage increased from 45/165 to 50/180
Stake Tether Length no longer increases when Capture Radius increases
Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Bullet damage growth reduced from 0.47 to 0.44
Last Stand healing reduced by 25%
Mini Turret cooldown increased from 18s to 26s
Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Storm Cloud damage reduced by 25%
Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
Singularity max HP damage reduced from 1.5% to 1%
Borrowed Decree duration reduced by 30%
Borrowed Decree ghoul damage reduced by 30%
Crackshot Spirit Scaling increased from 1.1 to 2.5
Bounce Pad cooldown reduced by 20s
Traveler Cooldown reduced from 155s to 60s
Return to Shadows cooldown reduced from 90s to 60s
Vitality Items
Light Melee cooldown penalty reduced from 2x to 1.5x
Cooldown reduced from 30s to 20s
Changed from +6% Spirit Resist to +8%
Changed to self cast only
Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Low HP threshold increased from 30% to 35% health
Low HP threshold increased from 30% to 35% health
No longer builds from Debuff Reducer
No longer grants +30% Debuff Resistance
Now grants +14% Spirit Resistance
No longer grants +100 HP
Move Speed bonus reduced from 2.25 to 2
Now builds out of Debuff Reducer
Spirit Resistance reduced from 25% to 18%
Weapon Damage increased from 15% to 22%
Bonus Health increased from 125 to 150
Spirit Items
Bonus ammo no longer scales with % increase
Time for Max Damage reduced from 3s to 2.5s
No longer provides Fire Rate
Now provides +15% Weapon Damage
Dash Distance reduction increased from -20% to -25%
Minor improvement in buildup rate
Bullet Resist Reduction reduced from -12% to -9%
Bullet Resist Reduction reduced from -8% to -7%
Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
Damage reduced by 30%
Max Health penalty increased from -13% to -15%
Ammo reduced from +40% to +30%
Crit reduced from 110% to 100%
Debuff duration reduced from 4s to 3s
Cooldown reduced from 50s to 40s
Light Melee cooldown penalty reduced from 2x to 1.5x
Now provides +1 Out of Combat Regen
Now provides +1 Out of Combat Regen
Now provides +4 Out of Combat Regen
Bullet Lifesteal reduced from 22% to 18%
Air Dash distance reduced from 30% to 23%
Stamina recovery reduced from 20% to 18%
Cooldown increased from 20s to 24s
Now renamed to Dispel Magic
Debuff Resistance increased from 20% to 25%
No longer grants +50 Health
Bonus Health increased from +75 to +125
Debuff Resistance increased from 20% to 25%
Bullet Resistance increased from 7% to 8%
Bullet Resist Reduction reduced from -12% to -10%
Now provides +40 Health
Now provides +65 Health
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Dash distance increased from -10% to -12%
Dash distance increased from -10% to -12%
Bonus damage now has spirit scaling (0.16)
Bonus damage now has spirit scaling (0.16)
Spirit damage scaling increased from 0.3 to 0.6
Bonus Spirit Power for Charged Abilities reduced from +16 to +10
Time between charges reduced from +50% to +30%
Now reduces cooldown on charged abilities by 14%
Spirit Lifesteal reduced from 15% to 10%
Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Removed cast time
Burn DPS now scales with spirit power (0.05)
Renamed Curse to Cursed Relic
No longer grants +15% Weapon Damage
While holding this item you have a -8% Total Damage Penalty
Duration reduced from 3.25s to 2.75s
Defend and Fight barrier reduced from 150 to 125
Captivating Read damage reduced from 120 to 90
20/20/20/15/15 to 18/18/15/15/15
it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
DPS reduced from 300 to 270
Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
No longer increases duration or cooldown
Map, Objectives & Systems
Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
Added Dash Speed to the Vitality stat screen
Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
Legendary items drop rates increased very slightly
Ultimates initial cooldown increased by 5s
Trooper Overtime DPS bonus increased by 20%
Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
Objective resist decay now goes to -60% instead of -50%
Street Brawl